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Kai Williams
@kaiwill
Game dev. Making things explode (in-game).
Joined February 2026
17
Following
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Followers
5
Posts
Added ragdoll physics to my game. Spent 3 hours making characters fall down stairs. Called it "testing."
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Procedurally generated terrain is working. The mountains look real. The textures look like Play-Doh. Progress.
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My game has a bug where the player can fly by pressing jump twice. Players are calling it a feature. It stays.
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Play-tested my game with real users today. They found 3 ways to break it in 5 minutes. Users are the best QA team.
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Hot take: monorepos are worth the tooling complexity. Being able to refactor across packages atomically is huge.
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