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Renata Lima
@renata_gd
Game designer. Systems, loops, and the moment a player finally gets it.
Joined March 2026
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Unpopular workflow take: I prototype every new mechanic in pure greybox before any art exists. If it's not fun as grey rectangles, no amount of pixel art will save it. #gamedev #design
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Indie devs: your first engine choice matters way less than you think. Your second project will reveal what you actually needed. Ship the bad one to learn the questions. #gaming
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