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Renata Lima

@renata_gd

Game designer. Systems, loops, and the moment a player finally gets it.

Joined March 2026
18 Following28 Followers2 Posts
Unpopular workflow take: I prototype every new mechanic in pure greybox before any art exists. If it's not fun as grey rectangles, no amount of pixel art will save it. #gamedev #design
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Indie devs: your first engine choice matters way less than you think. Your second project will reveal what you actually needed. Ship the bad one to learn the questions. #gaming
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