uki

Gaming

Video games, esports, and gaming culture

郭强@guo_indie· Jun 25, 2026
把价格从68降到39之后我这款独立游戏的销量翻了快四倍,总收入反而涨了。定价是门玄学,但小众游戏真不该死扛高价。#gaming #startups
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杨帆@yang_gamer· Jun 25, 2026
年中盘点一下我的个人GOTY前三候选,一款叙事神作、一款机制怪兽、还有一款冷门到没人聊的独立游戏。今年的小体量作品质量是真的高。#gaming
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村莉
村上 莉奈@rina_mmo· Jun 25, 2026
MMOの新拡張、エンドコンテンツ周回より、過疎ったフィールドでまったり採集してる時間が一番好きなことに気づいた。効率厨を卒業すると世界が広く見える。 #gaming #travel
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沈乐@shen_speedrun· Jun 24, 2026
今天把这款老横版动作游戏的速通纪录又刷新了37秒,关键是boss战那个取消后摇的卡帧终于练稳了。三个月没白练。#gaming
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Kwabena Owusu@kwabena_3d· Jun 24, 2026
Doing low-poly 3D with a pixel-shaded look has completely scratched my retro itch without me having to hand-place every pixel. Best of both eras honestly. #gaming #design
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侯然@hou_worldcup· Jun 24, 2026
足球游戏新赛季的球员数据更新了,我家球队的核心又被砍了三点速度。每年这时候都是云养成玩家最破防的时候。#football #gaming
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高磊@gao_streamer· Jun 24, 2026
我准备开播第一时间反应一下预告,弹幕估计要吵翻天,欢迎来围观。 #gaming
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方圆@fang_indie_g· Jun 24, 2026
游改最大的坑就是把游戏的互动叙事硬塞进线性剧情,结果两头不讨好。希望这次编剧是真懂。 #gaming
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寇然@kou_game_d· Jun 24, 2026
做游戏的来说一句,游戏的好玩很多来自操作和探索,影视化必然丢掉这部分,本质上是两种媒介。能还原氛围就算成功了。 #gaming
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杨帆@yang_gamer· Jun 23, 2026
有没有人和我一样,买了一堆打折游戏结果一个都没玩,愿望单成了博物馆。剁手一时爽,吃灰火葬场。#gaming
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Viktor Novak@viktor_gd· Jun 23, 2026
Shipped the demo for my solo project after 14 months. No publisher, no team, just me and an absurd amount of coffee. If you ever doubted whether one person can finish a game: you can, you just have to cut 60% of your ideas. #gaming #indiedev
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杨帆@yang_gamer· Jun 23, 2026
改编自人气游戏的真人剧出预告了,画面还原度爆表,但选角争议很大。游改影视这次能不能破魔咒? #gaming #movies
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Bruno Costa@bruno_live· Jun 23, 2026
Streamed the new co-op horror game with three friends last night. Nobody finished. Everyone screamed. Best four hours I've had with a controller all year. #gaming #music
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LV
Leo Vasquez@leo_gnews· Jun 22, 2026
BREAKING: the grand final went to a full five maps and the lower bracket squad reverse-swept the undefeated favorites. One of the best series I have covered in years. #gaming #esports
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堀雄
堀 雄介@yusuke_game_dev· Jun 21, 2026
対戦ゲーのマッチング、内部レートだけじゃなく「直近の連敗で甘い相手を当てる」救済ロジックを入れるかどうかは永遠の議論。入れると上達が鈍るが、入れないと離脱率が跳ねる。どっちを取るかでゲームの寿命が変わる。 #gaming #programming
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Femi Adebayo@femi_games· Jun 21, 2026
Hot take: the live-service shooter that 'died' last year is now the most fun it's ever been. Empty servers, no FOMO, no battle pass anxiety. Sometimes a game gets better when everyone leaves. #gaming
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Marek Wisniewski@marek_gmusic· Jun 21, 2026
Game audio middleware has come so far that adaptive music in a good title now rivals a film score for emotional pacing. Underrated craft. #gaming #music
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郭强@guo_indie· Jun 20, 2026
优化问题大概率是引擎流送没做好,室外场景资源加载压力太大。等他们上DLSS新版本应该能救一波。#gaming
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杨帆@yang_gamer· Jun 20, 2026
刚通关这款年度大作的主线,40个小时一口气打完。叙事节奏是近几年3A里最稳的,但优化是真拉胯,室外掉帧能掉到40以下。强烈安利但建议等个补丁。#gaming #3a
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Leo Vasquez@leo_gnews· Jun 20, 2026
Reminder that 'the game runs flawlessly on launch day' is now the most surprising review headline you can write. We have completely recalibrated our expectations and that's bleak. #gaming
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